Universal Monsters Arena

I had the honor and privilege to direct a game based on the classical Monsters from Universal Studios! Growing up watching such movies, these characers always had a special place in my heart, I couldn’t be prouder in being a part of this!

As Creative Director, I helped reimagine Universal’s legendary monsters for a competitive social VR experience.

Universal Monsters Arena invites players to embody one of six iconic characters: Dracula, Frankenstein, The Wolf Man, The Bride of Frankenstein, The Mummy, or The Creature from the Black Lagoon, and enter the arena for an epic battle of monstrous proportions.

In 3v3 team matches, players must combine strategy, skill, and chaos to outwit their opponents. Each monster comes with unique abilities and playstyles, carefully designed to reflect their distinct personalities and powers.

Combat unfolds across immersive arenas such as Dracula’s Lair, The Mummy’s Tomb, and Village Frankenstein, each filled with dynamic twists and environmental surprises that bring the horror legends to life in thrilling new ways.

HUB

I wanted to pay homage to the classic monster movies, so we decided to set the HUB in an abandoned Universal Studios soundstage. Since Monster Embodiment is one of the game’s three main pillars, it was crucial to establish a strong connection between the monsters and the players right from the start. This inspired the creation of the Monster Magik narrative, a mysterious force that permeates the game’s universe.

Initially imprisoned within the monsters, this force has left them frozen in stasis, awaiting the players’ help to be set free. In turn, players rely on the monsters’ unique powers to battle it out in the arenas, forging a symbiotic bond that ties the narrative and gameplay together seamlessly.

HUB Overview

Dracula’s Lair

Dracula’s Castle Main Floor

It was crucial to visually translate each monster’s personality through their arenas. To achieve this, we developed unique concepts that dictate both the gameplay and the visual storytelling for each setting.

For Dracula’s Lair, the guiding concept was Verticality. As an austere, opulent, and noble character, we wanted his castle to evoke these qualities in its design. To bring this vision to life, the castle was constructed with four main floors, encouraging players to constantly look up or down during battles. This vertical layout not only enhances the gameplay but also reinforces Dracula's imposing and grandiose nature.

Dracula’s Castle Top Floor

Ancient Power Room

Village Frankenstein

Village Frankenstein Overview

Both Frankenstein and the Bride are characters haunted by the Duality of their tormented existence. To reflect this theme in their arena, we decided to explore the contrasting forces of science and nature, two central concepts from the film.

Science is embodied by Dr. Frankenstein’s Laboratory, a cold, alien, and sterile environment, while nature is represented by the Windmill, a symbol of simplicity and organic life. These opposing forces dominate each side of the battlefield, with teams spawning on opposite ends of the arena.

The two sides converge at the center, where a bridge becomes the focal point of battle. Like the stitches that bind Frankenstein and the Bride together, the bridge connects both halves of the arena, uniting science and nature in a tense and dynamic clash.

Science and Nature as opposing forces on the arena

Ancient Power in the Windmill

Mummy’s Pyramid

Pyramid’s Top Floor

Set within a fantastical resting place, the Pyramid arena embodies a Labyrinthine structure that challenges navigation and strategy. Players spawn at the bottom of this towering maze, surrounded by crumbling walls etched with ancient hieroglyphs.

As the battle unfolds, players ascend through winding passageways and hidden traps, while sand pours through cracks, flooding rooms and narrowing escape routes. The ultimate goal lies at the Pyramid's summit, where players must secure dominance before the structure collapses, consumed by waves of sand.

Labyrinth of stairs

Ancient Power guarded by Anubis

Anterior
Anterior

Blumhouse Horrorverse

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